Upload an image.
Restyle or edit it with a prompt.
The AnnoMotion AI Image Restyler & Editor takes any image you upload and changes it from a prompt — restyle the whole look (claymation, watercolour, pixel art, oil paint), add objects ("add a wizard hat"), remove objects ("remove the parked car") or change details ("make it night"). It keeps the subject and composition intact and makes just the change you describe, powered by AnnoMotion AI. Flip on the transparent-background toggle to get a game-ready PNG cutout.
See it in action
Watch a real run.
An uploaded fox knight image is restyled by prompt into a claymation version in the same pose, with a before/after.
What's inside
An image in, the change you described out.
It's not a regeneration — it's an edit. The subject, pose and composition stay put while you restyle the whole look or add, remove and change individual things, so you can iterate on a look or fix up a scene without redrawing it.
Keeps the subject
Our AI image editor preserves the subject, pose and layout of your original image — it edits what's there instead of inventing a whole new scene.
Any art style
Claymation, watercolour, pixel art, oil painting, anime, comic, low-poly — describe the look you want and the model re-renders your image into it.
Add or remove objects
Edit the contents of the scene from a prompt — "add a wizard hat", "put a moon in the sky", "remove the parked car". The rest of the image stays exactly as it was.
Transparent background
Tick one box and the restyled or edited image is put through a cut-out step on its way back — a game-ready transparent PNG sprite you can drop straight onto a tilemap or UI. If the cut misses, you get the image back as generated rather than losing the run.
Change details
Tweak specific things without touching the rest — "change the shirt to red", "make it night", "swap the background". Lock what works and adjust just one element at a time.
Match your art direction
Bring a stray asset in line with the rest of your game. Restyle or edit mismatched art into one consistent look so everything reads as a set.
Honest pricing
Debited on submit and auto-refunded if the job fails. One price, no upsell and no per-tool surcharge — you pay for what runs.
Want it as a true pixel sprite? The free Pixel Art Converter snaps it to an exact size and palette.
How it works
Three steps, an image restyled or edited from one line.
Drop in your image
Concept art, a screenshot, a photo, a generated asset — whatever you want to restyle or edit. Your original stays the source of truth.
Say what to change
Restyle the whole look or edit one thing: "Make it claymation", "Add a wizard hat", "Change the sky to night", "Remove the parked car", "Turn it into pixel art". A short prompt is enough. Toggle on a transparent background if you need a sprite cutout.
Download & iterate
One result per run — same subject, the change you described. Star the keepers, run the next edit, and re-download any past result from your gallery.
Built for
Game devs, artists and creators.
When you already have the image and just need it restyled, fixed up or tweaked — fast, consistent and game-ready.
Style exploration
Try a scene as claymation, then watercolour, then pixel art — compare directions before committing your art style.
Quick edits & fixes
Add a prop, remove an unwanted object or change a colour without re-drawing — "add a wizard hat", "remove the parked car", "change the shirt to red".
Game-ready sprites
Restyle or edit a character and export it on a transparent background — a clean PNG cutout ready to drop into Unity, Godot or Unreal.
Consistent art direction
Bring a one-off or stock asset in line with the rest of your game so the whole set reads with one aesthetic.
Concept iteration
Keep a composition you like and iterate the look or its details instead of re-prompting a fresh image and losing the framing.
Marketing variants
Re-skin or tweak a key art piece for store pages, social posts and ads — "make it night", new styles and props — without a new shoot or render.
FAQ
Restyling and editing, answered.
What can I upload?
PNG, JPEG or WebP, up to 12 MB — concept art, a screenshot, a photo or something you generated elsewhere in the suite. Your instruction can run to 1,000 characters, which is room enough to ask for several changes in one pass rather than queuing them one at a time.
Does it keep my original image?
It runs as an edit, not a fresh generation. Your image is sent to the model together with the change you asked for, so it re-renders what is already in the frame instead of inventing a new scene from the words alone — the subject, pose and composition carry over. It is still a generative model, so a heavy style change will move some detail; every run produces a new image and leaves the one you uploaded untouched.
Can I get a transparent PNG out?
Yes, with a toggle. It is off by default — tick the transparent-background option before you submit and the restyled image is put through background removal afterwards and saved as a transparent PNG, ready to drop onto a tilemap or a UI panel. It adds nothing to what the edit costs. Removal is a separate model call, so on the occasions it fails you get the restyled image back on its original background instead of losing the run; open the result rather than trusting the label if the transparency is what you came for. On the Pro engine the model draws the transparent background itself, in the same pass.
How many results does one run produce?
One. Each submit returns a single edited image rather than a spread of variants — you are aiming at a change you have already described, so there is nothing to pick between. If it is not quite right, adjust the wording and run it again.
Can I use the results in a commercial game?
Yes. Anything you generate is yours to ship — in commercial games, client work and marketing — subject to applicable law and our AI provider's policies. We don't claim ownership of your outputs and we don't watermark exports.
Restyle or edit your first image.
Upload an image, type a prompt, and download the same scene restyled or edited — change the art style, add or remove objects, or tweak details, with an optional transparent background for game-ready sprites.