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The Create page

3 min How AnnoMotion works

One box that reaches most of the platform, and how it decides what to make.

An illustration of the Create page: describe it, send it, download it.
Before you start
Nothing.
What you end up with
The fastest route to a finished asset.

Step by step

  1. Type, or pick a starter card

    An empty Create page shows a grid of starter cards — a sprite, a tileset, a sound, a mesh. Tapping one fills the box with a prompt that works, which is the quickest way to see what good input looks like. The cards are ordered so the cheapest are first.

  2. Choose a type, or let it choose

    The badges above the box name the kind of output you want. On Auto, a free assistant reads your sentence and picks the tool before you press Send — and it shows you which one it picked, so you can override it.

  3. Attach an image to change the options

    With a picture attached, the same box will edit that image, animate it into a clip, or turn it into a 3D model. The badges update to show only what is possible with an attachment.

  4. Keep going in the same thread

    Results stack up in a conversation. Follow-up chips under a finished item let you push it into the next tool — turn this image into a sprite sheet, turn this model into a sprite — without retyping anything.

Worth knowing

  • Create is a shortcut, not the whole platform. Anything with real settings — backdrop keying, export formats, PBR maps — lives on its own tool page under AI Tools.
  • Your draft is kept if you navigate away mid-sentence.

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