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Rig Lab

6 min 3D & Animation Free

Load a T-pose or A-pose humanoid GLB and rig it right in your browser — it fits a skeleton to the mesh for you, you drag the joint markers to refine it, then it paints skin weights and previews idle / walk / run / wave before exporting a rigged GLB for Unity, Godot or Unreal. Runs client-side; free, no credits.

Before you start
A humanoid GLB in a T-pose or A-pose. Free — nothing is sent anywhere.
What you end up with
A rigged GLB you can drop into Unity, Godot or Unreal.

Step by step

  1. Load a model

    Pick one of your own generated models, open a local .glb, or use a demo model to try it out.

  2. Fit the skeleton

    It fits a skeleton automatically, then you drag the joint markers to line them up with the mesh. Turn on symmetry so you only have to do one side.

  3. Check it moves

    Switch to Preview and play idle, walk, run or wave. This is where you find a knee in the wrong place.

  4. Export

    Download the rigged GLB. Tick the bone-name prefix option if your engine or animation library expects that naming convention.

Worth knowing

  • Completely free and unlimited — the whole thing runs on your machine.
  • Getting the hips and shoulders right matters far more than the fingers. Spend your time there.
  • A model that is not roughly T-posed will fight you. Regenerate it in a T-pose rather than dragging every joint.

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