3D → Sprite Renderer
Turn a 3D model into a 2D sprite sheet — photographed from 4 or 8 directions around the model, at your chosen frame size, with an optional isometric pitch and transparent background. Runs client-side; free, no credits.
- Before you start
- A .glb or .gltf model. Free — runs in your browser.
- What you end up with
- A PNG sprite sheet photographed from 4 or 8 directions.
Step by step
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Load a model
One of yours, a local file, or a demo.
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Set directions, size and pitch
Four or eight directions; the frame size; and a 30° pitch if you are making isometric sprites.
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Render
Press Render and download the PNG.
Worth knowing
- This is the reliable way to get eight angles of a character that genuinely match. Prompting for the same character from eight sides does not work.
- Keep transparency on unless you specifically want a backdrop.
Read next
Image to 3D
Upload a photo — plus a few optional extra angles of the same subject — and turn it into a game-ready 3D model, made inside AnnoMotion Skeleton so you can rig it, animate it and export it for Unity, Godot or Unreal in the same place.
Text to 3D
Describe your asset in a sentence and turn it into a game-ready 3D model — no reference image needed.
Rig Lab
Load a T-pose or A-pose humanoid GLB and rig it right in your browser — it fits a skeleton to the mesh for you, you drag the joint markers to refine it, then it paints skin weights and previews idle / walk / run / wave before exporting a rigged GLB for Unity, Godot or Unreal.