How credits work
What a credit is, when it is spent, and what happens when something fails.
- Before you start
- Nothing.
- What you end up with
- A clear idea of what you are spending and when.
Step by step
-
One balance, spent by the tools
Everything on AnnoMotion runs off a single credit balance. Cheap things — a texture, a vector trace, an icon — cost very little. Expensive things — video, 3D, stem separation — cost more, because they cost us more to run. Several tools are completely free and never touch your balance at all.
-
Credits leave when you press Generate
The charge happens on submit, not on download. That is what stops a queue of half-finished jobs quietly spending money you did not agree to.
-
A failure refunds itself
If a generation fails, times out or comes back empty, the credits go back automatically. You do not need to ask, and you do not need to notice — a background job sweeps for stuck work and settles it. If you ever see a charge for something you did not receive, open a support ticket and we will put it right.
-
Watch the meter, not the price list
There is a usage meter in the corner of the dashboard showing how much of your balance you have used. That is deliberately the only number on screen: we would rather you thought about what you are making than did arithmetic before every click.
Worth knowing
- Free accounts get a top-up every day once their email is verified. It is replaced rather than added to, so a quiet week does not bank you a big balance.
- That daily top-up is for the everyday tools. The expensive runs — video, and the higher 3D tiers — come out of your main balance instead, so the free allowance on its own will not fund one.
- Draft quality costs less than Standard and is genuinely useful for trying an idea before committing to it. This matters most on 3D.
- Buying a credit pack and subscribing both add to the same balance.
Read next