Localization
Translate a block of your game strings into another language in one go — keys and placeholders like {player} or %d are preserved untouched, ready to paste back into your project. Powered by AnnoMotion AI.
- Before you start
- A block of game strings.
- What you end up with
- The same block translated, keys and placeholders untouched, as text or .txt.
Step by step
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Pick the language
Twelve target languages are available.
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Paste your strings
Paste the block exactly as it appears in your project — keys, placeholders and all.
Worth knowing
- Placeholders like {player} and %d are preserved deliberately, so the output pastes straight back into your file.
- Send context in the keys where you can. "btn_fire" is ambiguous in a way "button_fire_weapon" is not.
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