3D Re-texture
Give one of your 3D models a whole new look from a text prompt — re-skin the same mesh in a different material or style, then download the re-textured model. Powered by AnnoMotion AI.
- Before you start
- One of your own generated 3D models.
- What you end up with
- The same mesh with a new skin, as a GLB.
Step by step
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Pick the model
Choose from your generated models. The geometry is kept exactly as it is.
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Describe the new skin
"Weathered bronze with verdigris", "painted wood, chipped". Materials and their condition, rather than colours alone.
Worth knowing
- This is how you get three variants of one prop without paying to model it three times.
- It cannot change the shape. If you need a different silhouette, that is a new model.
Read next
Image to 3D
Upload a photo — plus a few optional extra angles of the same subject — and turn it into a game-ready 3D model, made inside AnnoMotion Skeleton so you can rig it, animate it and export it for Unity, Godot or Unreal in the same place.
Text to 3D
Describe your asset in a sentence and turn it into a game-ready 3D model — no reference image needed.
Rig Lab
Load a T-pose or A-pose humanoid GLB and rig it right in your browser — it fits a skeleton to the mesh for you, you drag the joint markers to refine it, then it paints skin weights and previews idle / walk / run / wave before exporting a rigged GLB for Unity, Godot or Unreal.