Split Model
Cut one of your 3D models into separate parts you can pose, swap or print — a humanoid template that splits a character into limbs with real joints, or an automatic split for any other mesh. Powered by AnnoMotion AI.
- Before you start
- One of your own generated 3D models.
- What you end up with
- The model cut into separate parts, as GLB, OBJ or STL.
Step by step
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Pick the model
Choose from your generated models.
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Choose how to cut it
Character mode uses a humanoid template and splits into limbs with real joints — pick the part count and joint type. General mode splits any other mesh by detail level.
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Export
Pick the format for your engine or slicer.
Worth knowing
- Ball joints for something you want to pose; dovetails for something you intend to 3D print and assemble.
- Character mode expects a humanoid. Run a non-humanoid through General mode instead.
Read next
Image to 3D
Upload a photo — plus a few optional extra angles of the same subject — and turn it into a game-ready 3D model, made inside AnnoMotion Skeleton so you can rig it, animate it and export it for Unity, Godot or Unreal in the same place.
Text to 3D
Describe your asset in a sentence and turn it into a game-ready 3D model — no reference image needed.
Rig Lab
Load a T-pose or A-pose humanoid GLB and rig it right in your browser — it fits a skeleton to the mesh for you, you drag the joint markers to refine it, then it paints skin weights and previews idle / walk / run / wave before exporting a rigged GLB for Unity, Godot or Unreal.