Draft, Standard and High
One dial on every tool, what it actually changes, and when to move it.
- Before you start
- Nothing.
- What you end up with
- Cheaper experiments and better finals.
Step by step
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Every tool opens on Standard
Standard is the setting we think is right for real work, so it is where every tool starts. You never have to touch this dial to get a good result.
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Draft is for deciding
Draft costs less and comes back faster. Use it while you are still working out whether the idea is right — especially on 3D and video, where the gap between tiers is largest. A draft mesh tells you whether the silhouette works long before a finished one would.
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High is for the one you keep
Once you know what you want, run it again at High. Keep the seed from the draft and you will get the same asset with more detail rather than a different asset.
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The dial follows you
Your choice is remembered across tools for the rest of the session, so if you set Draft to try something, remember you are still on Draft when you go to make the real thing.
Worth knowing
- On 3D tools the tier also changes the polygon budget, not just the texture — a draft mesh is genuinely lighter, which can be what you want for background props.
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